The educational concept behind iconomix is based on the principle of active problem-based learning. The latter is in turn based on three phases in the learning process: engaging with the material, discussing and reflecting, and practising and applying.
Active problem-based learning
Many of the teaching units are structured as learning environments in which students gather experience through experimentation. Thanks to this active learning process, students learn not only facts but also – and above all – the skills needed to apply them.
In the interests of providing a variety of learning experiences, the predominantly inductive concept of active learning is deliberately not applied across the board. Some of the learning units take a classical deductive approach. This entails assimilating knowledge obtained from a specialist text, for example, and putting it into practice through exercises and transfer tasks.
All the problem-based iconomix units are structured according to the three-phase model shown in the following table.