Filter units:
The aim of the ‘fishpond’ game is to experience the challenge of using shared resources sustainably and to understand the issues associated with common pool resources.
The unit shows a way of addressing the important but abstract topic of demographic change in the classroom.
Pitgame focuses on experiencing and understanding the market mechanism and price formation in a playful way.
MobLab facilitates running interactive economic experiments and games in the class room.
Do you teach economics at upper secondary level or are you training to be a teacher? Secure your access to exclusive content and additional functions now.