Filter units:
Pitgame focuses on experiencing and understanding the market mechanism and price formation in a playful way.
The example of the labour market is used to illustrate how market equilibrium is derived and the supply and demand curves are formed.
The aim of the ‘fishpond’ game is to experience the challenge of using shared resources sustainably and to understand the issues associated with common pool resources.
The unit shows a way of addressing the important but abstract topic of demographic change in the classroom.
MobLab facilitates running interactive economic experiments and games in the class room.
Do you teach economics at upper secondary level or are you training to be a teacher? Secure your access to exclusive content and additional functions now.